Art Director with 10 years industry experience seeking position with a leading developer or publisher of entertainment software
Software
Photoshop, Lightwave3D, 3dsMax, Zbrush, Premiere, After Effects, Flash, MS Project, Word, Excel, Outlook
Ion Storm, Austin, TX 2000 – 2004
Art Director Deus Ex: Invisible War (Xbox, PC) 2003 (6mo.) · SUMMARY: Brought in on the last 6 months of production to help finish the game on time. Grew the art team size from 9 to 14. Set up more efficient systems and improved morale. The improved art team replaced 90% of the game’s art assets in 4 months.
Thief: Deadly Shadows (Xbox, PC) 2000-2004 · SUMMARY: Collaborated with leads, Project Director, Publisher and Marketing to evolve the style of the prior games into something appropriate for the current generation. · Set up systems and pipelines to produce art assets with maximized efficiency · Built, organized, scheduled and directed a team of 8-16 artists and animators. · Worked with external contract concept and cinematics teams. · Worked closely with Graphics programmers to R&D next-gen (Xbox) dynamic per-pixel lighting and materials (normal maps) well before that tech was mainstream.
Company wide projects ongoing · Coordinated with external contractors on creating a logo and website for the company. · Presented and helped to execute a plan to switch the responsibilities of level building from designers to artists that significantly helped our efficiency and raised the quality of environment art for both projects. · Created a central character animation team to work independently of the game teams to facilitate/enforce resource sharing, animation quality and more efficient production
Digital Anvil, Austin, TX 1999 - 2000 Art Director Conquest: Frontier Wars (PC) 1999-2000 · SUMMARY: Took over as the art director of this game after the art director quit. There was a year left to go, and I was asked to replace ALL of the existing art and art direction. · Worked closely with contract concept artists and studio director to define a new look for the game. · Storyboarded, and created all animatics for the game’s movies, collaborating with the in-house cinematics team · Designed and implemented the user interface, working with concept artists and programmers. · Directed 4 out of house contract 3D artists. · Provided on the job 3D training for several interns.
Art Director Silver Heart (PS2 cancelled) 1999 (~3 mo.) · Developed a new art style for the Silver Heart game. A combination of cell shading techniques to achieve a comic book look. · Worked with graphics programmers to achieve a demo of the art style on the PS2. 3DArtist/Animator 1999 (~4 mo) · Created Cinematics for Conquest: Frontier Wars (PC). · Real time effects for Conquest: Frontier Wars (PC) and Freelancer (PC).
Freelance/Self-employed, Austin, TX 1998 – 1999 3DArtist/Animator · Created Cinematic and character work for Human Code, Digital Domain/Disney, Tivoli and Digital Anvil. · Cinematics for Red Beard’s Pirate Quest (PC)
Red Echo, Austin, TX (6 person start-up) 1998 3DArtist/Animator (~4mo.) · R&D for Cell Shaded 3d Anime Cartoon “Mission to Avalon” (episodic cartoon for TV)
Human Code, Austin, TX 1997 – 1998 3DArtist/Animator · R&D for Cell Shaded 3d Anime Cartoon “Mission to Avalon” (Multi-media edutainment) · Created various trailers for the cartoon · Taught 3d software and animation techniques to Human Code employee’s · 3d models and animation for Barbie's Riding Club (PC)
Human Code Japan, Tokyo, Japan 1997 3DArtist/Animator (~4mo.) · R&D for Cell Shaded 3d Anime style Cartoon “Avalon” (Multi-media project) · Collaborated with, and helped train Japanese staff by creating a trailer · Taught 3d software and animation techniques to human code Japan employee’s
Origin Systems, Austin, TX 1994 - 1996 3DArtist/Animator Technosaur (PC) 1994-1996 · Responsible for sprite animations, background images, 3D modeling, texturing and animating of characters and environments. · Created intro cinematic
TCI Cable, College Station, TX 1993 - 1994 3DArtist/Animator/Video Editor · Animated logos for client commercials. · Editing commercials
KBTX-TV, College Station, TX 1993 3DArtist/Animator · Responsible for all animated graphics pertaining to the station. · Animated logos for client commercials.
Education Bachelor of Arts and Sciences, Texas A&M University, Environmental Design Major
Continuing Education: · Participation in workshops and conferences in the field of game development and technology. · Management training
Skills
Project Management & Organization Communication & Diplomacy Creative Problem-Solving Initiative & Follow Through Modeling & Animation Character Development Life Drawing Environmental Design