As an art director (i've been one since 1999) it's very hard to point at any one specific piece of art and call it your own. You have input into many aspects of the game but in the end, the only thing you can point at is the execution of the game art as a whole.
Thief: Deadly Shadows (xbox/PC) 2004
For Screenshots, Trailers, and Downloadable Demo go to the OFFICIAL GAME SITE
Deus Ex: Invisible War (xbox/PC) 2003
I wont claim art direction on Invisible War, as I only took over in the last 6 months of the game. The game's art needed alot of work and was putting the project in danger of not shipping on time. I am proud of how the art team pulled together and the massive amounts of work we were able to accomplish in such a short time.
For Screenshots, Trailers, and Downloadable Demo go to the Planet Deux Ex
Conquest: Frontier Wars (PC) 2001
"To say that the graphics are
polished and detailed is an understatement." STRATEGY PLANET
For Screenshots, Trailers, and Downloadable Demo go to the OFFICIAL GAME SITE