
Finally you can have precise control over terrains!
Using altTerrainBuilder, Vue users can instantly create terrain geometry for direct use within Vue, or copy to Photoshop to edit further. See the Using Terrains to Model section to see some of the interesting ways terrains can be used to create objects.
Currently altTerrainBuilder only exports in 8-bit grayscale. Vue 6 supports 16-bit grayscale maps, and they are clearly superior (see image!). To convert your 8-bit to 16-bit is pretty easy in Photoshop and can be automated with an action pretty easily.
Here are the steps in Photoshop to convert from 8-bit to 16-bit:
Open your altTerrainBuilder generated file in Photoshop (either from an open command or New--> Paste from altTerrainBuilder)
Convert the Mode (Under Image menu) to Grayscale and 16 bits/channel
Resize the image 400%: Image menu->Image Size Make sure you check "Resample Image: Bicubic"
Gaussian Blur the image with a value of 20 (larger or smaller depending on image size)
Resize the image back to original size: 25%
Now you have the profile you created in altTerrainBuilder and it's set at 16-bit!
I typically save a bunch of these profiles in a folder and then copy/paste them to the 16-bit TIFF terrain I'm working on.
So, what does this mean and how does it work?
Let's start with a simple case— the picture on the left. It shows a basic profile converted into a terrain map using altTerrain Builder and then rendered in Vue.
After launching, you'll see a very simple window. It has an orange box on the top called the PROFILE IMAGE pane, and a dark gray box on the bottom called the TERRAIN HEIGHT MAP pane.
There are a number of controls for each pane, plus a center area for generating the terrain map.
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We only show this to demonstrate how powerful terrain profile modeling is and what great results you can get from it.
altTerrain Builder renders the terrain map from the top down. In other words, for each column of pixels, altTerrain walks down until it finds a pixel darker than 50% black, and generates the terrain map from that pixel.
It is not necessary to have the width of your terrain map match the width of your destination terrain, but it is usually a good idea. The height of the terrain map should not exceed 256 pixels, as there are only 256 levels of gray which can be used in generating a terrain map. If you exceed 256, you will get an error message.
You should save your profile image in a format altTerrain Builder can open: PNG, BMP, JPG, GIF
If you use JPG, please be sure and set the quality to maximum so as to not introduce any unwanted errors or artifacts.
Once you have a profile image built, you can either copy it from your application and paste it into altTerrain Builder (using the Paste Picture button) or open it directly (using the Load Picture button).
After a profile image is loaded, underneath it will display the size in pixels of the original image. The image will be stretched to fit the PROFILE IMAGE pane, and you can view it in full resolution by either double-clicking the pane or clicking on the eye button on the lower left.
Clicking the Reset button clears all image panes and starts anew. Clicking on the i button takes you to the altTerrain Builder website where documenation, tutorials, downloads and other information can be found. Clicking the Cylinder Profile button (the black half circle with white background) automatically loads the default 256x256 cylinder Profile Image so you can test altTerrain Builder immediately without having to load a pre-built file.
If the X dimensions are the same, then you should leave it off, though having it on shouldn't create much of an effect. In some cases, using Smooth Map with downsampling, or going from a larger X value in the Profile to smaller X in Destination, creates a more 'blurred' image, and you should consider turning it off.
Once you're ready, click the Make Terrain Map button. The Terrain Height Map will be generarted and a small sound will indicate it's finished. You can then either Copy Map or Save Map.
Copy Map only works with Photoshop and other image editting programs, and NOT with VUE. If you want to import the map directly into VUE, then use the Save Map button and altTerrain Builder will save out a maximum quality JPEG file suitable for importing directly into Vue.
Start by creating a new terrain in Vue, and double-clicking it to get into the terrain map editor.
Click on the Picture button on the left side and then click the Load button in the Import Terrain Data window. Locate your file by clicking the small load button (picture of a folder with an arrow over it at the bottom).
Leave the mixing mode alone, and set the Proportions slider to 100% picture.

You image will probably look something like this one. Notice the 'stair-stepping' artifacts on the sloped area and the curved surfaces.

We typically use it to create portions of models, then import them into Photoshop via copy/paste and edit from there. When I'm done, I usually copy directly from Photoshop into Vue.
See a couple of the other tutorials on this site for demos.
altTerrain Builder is not meant as a standalone application for generating terrains. In fact, it needs to have a starter Profile Image in order to generate a height map. You can build your own library of height maps, or download libraries here (coming soon).
Chipp Walters
email: chipp@altuit.com













