Flat mapping is cool
Here's a neat Metablob model created in Vue and enhanced with Flat Projection mapping
The basics of Flat Projection Mapping
Here's a basic model we'll use for discussing the basics of Flat Projection modelling.
The 'F' represents the Front of the model.
The 'S' represents the Side of the model.
Of course you know the top of the model!
So, we'll be using one of the standard maps which come with Vue as a Flat projection map.
It's very important to always have your material mapping style set to "OBJECT PARAMETRIC"!!!
The Texture Map
Here's the basic map we'll be using. You may recognize it as it comes with Vue.
Top Mapping
It's fairly easy to apply an image to the top. You just set the Material Mapping to "Object-Parametric" then go to the COLORS tab in the Material Editor.
Next set the mapping to "Flat (vertical)" and Coloring mode to "Mapped picture" and load the map: Cactus Motel.
Here's what the Map looks like from the top.
Notice the yellow runs all the way down.
To rotate the map on the top, you only need to click the little rotate button on the Colors tab of the Material Editor.
Rotated Top Map image.
Front Mapping
For both Front Mapping and Side Mapping, you should do use the same settings as for Top mapping. Then afterwards, you'll need to go to the Effects Tab, check the Rotation box and enter in new Rotation settings.
For Front Mapping you should use the following settings:
x: 270
y: 0
z: 0
Here's the successfully Front Mapped object.
Back Mapping
For Mapping Correctly on the back, you'll need to use these settings:
x: 90
y: 0
z: 180
Left Side Mapping
There are 2 different side mappings: Left and Right.
The default Side View in Vue is the left side (imagine if you were sitting in the middle of the cube).
To map correctly to the left side use these settings:
x: 0
y: 90
z: 90
Right Side Mapping
The settings for the right side (which is the opposite of the default side view in Vue) are:
x: 270
y: 270
z: 0