Model this Tire
You can model, and texture this tire completely within Vue. This is part 1 of a 2 part tutorial. Part 2 will deal with adding the texture maps to this tire, including the sidewall logo and algorithmic tread pattern.
Download this tutorial
You can download this tutorial along with the Making a Tire-Part II: Textures tutorial and the Mapping Notes Tutorial-- all in PDF format. Just click on the icon. NOTE: It's 20 pages long with high resolution images and over 7 MBs!
Create Tire Model
Launch the Text Editor. To create the rubber tire, we'll use the letter 'i' using the font 'Wingdings'. Set the style to Thick.
You can right-click in the preview window to rotate the image. Next, choose the bevel tab to set the bevel settings. Use the settings:
Bevel: ON
Cap bevels: ON
Bevel rear side: ON
Bevel inwards: ON
Bevel profile: Chose 'Rounded'
Interior bevel profile: ON
Choose: Custom then right-click on it and choose Edit
Change the function to match the picture.
Create New Scene
I used the default 'New Orleans' preset atmosphere.
Next, the Extrusion tab.
Set the Lenght to 19 and Amplitude to 2%
Scaled extrusion: ON
Extrusion Profile: Custom
Edit the Profile filter to look like the picture.
Skip the Materials tab and click OK.
Your tire should now look like this picture. Go ahead and drop it to the ground and name it 'Tire' in the Layers panel.
Create Rim Model
Now it's time to create the rim for the tire. Copy the Tire and Paste it. Name the new object Rim.
Use the same Text and Font, but set the Style to 'Thin'.
Use the Bevel settings in the picture.
The Extrusion setting for the Rim object are:
Length: 35
Extrusion profile: Flat
Press OK
Scale Rim inside the tire so it looks like the picture.
Create Rim Star Model
Copy the Rim model and paste. Rename it 'Star-1'
Next we want to find the 6-sided star character in the Windings font. Do do this, you'll need to open the Character Map tool on WinXP. You can find it in your:
Start Button> All Programs > Accessories > System Tools > Character Map.
You might want to right-click it and drag it to your desktop and create a shortcut there. Mac users, will need to find the Key Caps program.
Launch Character Map, and load the WingDings font. Then you need to double-click the 6 pointed star and select
Double-click the Star-1 object to edit it. Paste the character in the text field. Set the font to Wingdings and Style to Thin.
Set the Bevel setting as in the picture. Note: Cap Bevels is OFF!
Set the Extrusion to 35 and the Extrusion profile to Flat.
Press OK.
Star Cont
Scale the Star-1 object so that it sits just inside the Rim object as in the picture.
Star Cont
Copy Star-1 and Paste. Name the new object Star-2.
Go to the front view and click on the rotate-icon with the shift-key held down and rotate the new Star-2 object 45 degrees as shown.
Center Hub Model
You can choose any other radial symmetrical Wingding character for the hub. Just copy the Rim model again, and use a filled character (like a star or or a dot) and then edit the bevel settings to your liking. When finished, scale it so it fits inside the middle of the Star objects.
Now group all objects and name them 'Wheel'.
Your finished model should look something like this picture. Next we'll try texturing our model.