Camaro
Working on some new textures for car paint and 'reflective' floor.
DNA Dolphin
Playing around with some new Python scripts and experimenting with placing objects at each vertex of a mesh. It works, but even though the objects are instanced, they are not as efficient as an ecoSystem of objects.
Camaro View 2
Added new procedural based floor tiles with puddles.
Figure Test Noisy
Checking out Poser import and DOF. Reduced 50% but still 'noisy'
Crater Island
Just playing around one evening with procedural terrains and got this one up to over 1/2 billion polys with no problems. Rendered on a 3.2 GHz P4 w/2 Gigs RAM in about an hour. Click the image to see a larger view.
Figure Test De-Noised
Same image after running through demo copy of Neat Image.
Outdoor lighting
Used Copenhagen GI atmosphere tweaked the settings:
Sky dome lighting gain: 0.50
Quality Boost: None
Light intensity: +1.00
Light balance: 53%
Ambient light: 42%
Position of the sun
Azimuth: 270
Pitch: 70
Boosting the light really helps outdoor realism
Here's the image above rendered with the above settings and no ecosystem.
Same Image but using default Copenhagen GI atmosphere
and
Position of the sun
Azimuth: 270
Pitch: 70
You can see it's a bit washed out. Vue tends to have this washed out look in most renderings and you have to work hard to get the crisp Terragen look. Eran Dinur does an excellent job of this!